Hades Review: Moe Gives It a 8.4 / 10

Dying is the plot, and the plot is great. The king of one more run.
The Good
- Every death moves the story forward
- God boons stack into builds that turn gloriously stupid
- Writing that makes ninety-second meetings land
The Rough Edges
- Late game runs can blur together
- A few weapon aspects feel like homework
Hades is the game that made dying fun, and I do not hand that sentence out often. You play Zagreus, son of Hades, fighting out of the underworld one run at a time. Every death sends you home, and home is where the story lives: your dad's cold shoulder, Nyx's quiet advice, and a house full of gods and ghosts who remember every attempt.
The trick is genius. Failure is not a wall, it is the plot. Olympian gods stack boons on your weapons until your build turns stupid in the best way, and the writing makes you care about characters you meet for ninety seconds between runs.
Failure is not a wall in Hades. It is the plot.
My honest knocks: the runs can blur together in the late game, a few weapon aspects feel like homework next to the fun ones, and if the loop does not hook you in the first five escapes, it won't. It hooked me.
Supergiant made a roguelike with a heart. An 8.4, and the king of one more run.
Dying is the plot, and the plot is great. The king of one more run.
The Good
- Every death moves the story forward
- God boons stack into builds that turn gloriously stupid
- Writing that makes ninety-second meetings land
The Rough Edges
- Late game runs can blur together
- A few weapon aspects feel like homework
Quick Answers
Hades review score: what did Moe Train give it?
Moe Train scored Hades a 8.4 out of 10. Dying is the plot, and the plot is great. The king of one more run.
Is Hades on PC?
Yes. Hades is on PC, out now.
Is Hades worth playing?
Dying is the plot, and the plot is great. The king of one more run. Read the full Hades review above for the breakdown.


